Classes

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Classes

Postby lilnever » Thu Dec 17, 2015 1:56 am

Classes

Everyone else is making a classes post so I guess I will too.
This post is inspired by LadyNightmare's branching classes.
At levels 5, 15, 35, and 50 the classes will branch out into a new class.
Would ask for level cap to be raised to level 60 or 70.
I will make a spells post for this later with spell ideas.
Would ask that mana be used for spells alone and would regen over time. (this will be included in spells post)
Change redstone to be exp and would ask that exp be used to level up.
I know this would change the server drasticly but feel that it would add a few nice choices to the game.
Classes could be switched for no penalty; if you find a class changing scroll in a challenge, dungeon, or raid.
This would add choices and unique play styles into the game.

Warrior:
Made to fight long battles and require minimal nourishment. This mighty class will strike down their opponents with their swift strikes, quick slashes, and maybe a few jabs.
Level 1 Health 20 + 1 heart every level
Starts with a Strength II potion
Can wear iron armor

Tank path

Squire:
Level 5 Health 30 + 2 Health every level
Ability to gain a 1 minute Strength I boost every hour
Can Wear Iron and diamond armor

Knight:
Level 15 Health 60 + 3 Health every level
Ability to gain 1 minute Strength and Resistance Boost every hour
Can wear iron and diamond armor

Knight Captain:
Level 35 Health 150 Health + 4 Health every level
Ability to 2 minute Strength II and Resistance II boosts every hour
Can wear iron and diamond armor

White Knight:
Level 50 Health 250 + 5 Health every level
Ability to 3 minute Strength II, Resistance II, and Health Boost II boosts every hour
Can wear iron and diamond armor

Black Knight:
Level 50 Health 250 + 5 Health every level
Ability to 3 minute Strength II, Resistance II, and Regen II boosts every hour
Can wear iron and diamond armor

Magic wielder/Swordsman path

Spellsword:
Level 5 Health 25 + 2 Health every level
Can use basic combat spells
Can wear iron armor

Magic Knight:
Level 15 Health 45 + 3 Health every level
Can use basic combat spells
Ability to gain 1 minute Strength I Boost every hour
Can wear Iron armor

Paladin:
Level 35 Health 120 + 4 Health every level
Can use basic and advanced combat spells
Can use basic healing spells
Ability to 1 minute Strength II and Resistance II boosts every hour
Can wear iron and diamond armor

Death Knight:
Level 50 Health 200 + 5 Health every level
can use basic and advanced combat spells
can use basic and advanced dark spells
Ability to 2 minute Strength II, Speed II, and Resistance II boosts every hour
can wear iron and diamond armor

Holy Knight:
Level 50 Health 200 + 5 Health every level
can use basic and advanced combat spells
can use basic and advanced Holy spells
Ability to 2 minute Strength II, Speed II, and Resistance II boosts every hour
can wear iron and diamond armor

Archer:
made to snipe from a distance and not be seen this class is fast, accurate, deadly, and stealthy. They will shoot from afar and leave behind no trace.
level 1 Health 15 Health + 1 heart every level
Starts with a speed II potion
can wear leather armor

Sniper path

Marksman:
level 5 Health 25 + 2 Health every level
Ability to gain a 1 minute speed I boost every hour
can wear leather armor

Sharpshooter:
level 15 Health 65 + 3 Health every level
Ability to gain a 1 minute Speed II boost every hour
can wear leather and chain armor

Deadeye:
level 35 Health 115 + 4 Health every level
Ability to gain a 2 minute Speed II and Night Vision I boosts every hour
can wear leather and chain armor

Sniper:
level 50 Health 215 + 5 Health every level
Ability to gain a 3 minute Speed II, Night vision I, and Health boost I boosts ever hour
can wear leather and chain armor

Straight Shooter:
level 50 Health 215 + 5 Health every level
Ability to gain a 3 minute Speed II, Night vision I, and Resistance I boosts ever hour
can wear leather and chain armor

Assassin Path

Assassin:
level 5 Health 20 + 2 Health every level
Ability to gain a Invisibility I boost every hour
can wear leather armor

Dropper:
level 15 Health 60 + 3 Health every level
Ability to gain Invisibility I and Speed I every hour
can wear leather and chain armor

Eliminator:
level 35 Health 110 + 4 Health every level
Ability to gain Invisibility I and Speed II boosts every hour
can wear leather and chain armor

Executioner:
level 50 Health 210 + 5 Health every level
Ability to gain Invisibility I, Speed II, and Resistance II boosts every hour
can wear leather and chain armor

Master Assassin:
level 50 Health 210 + 5 Health every level
Ability to gain Invisibility I, Speed II, and Regen II boosts every hour
can wear leather and chain armor

Mage:
masters of the arcane arts this class is built for quick and fierce battles. They either support their group or attack along side them.
level 1 Health 10 + 1 heart every level
50 extra mana at start
can wear leather armor

Support path

White mage:
level 5 Health 20 + 2 heart every level
can use basic support, healing, and combat spells
can wear leather armor

White wizard:
level 15 Health 55 + 3 Health every level
can use basic support, healing, and combat spells
can use advanced healing spells
can wear leather and gold armor

Priest:
level 35 Health 105 + 4 Health every level
can use basic support, healing, and combat spells
can use advanced support and healing spells
can wear leather and gold armor

Bishop:
level 50 Health 205 + 5 Health every level
can use basic support, healing, and combat spells
can use advanced support and healing spells
can use master support and healing spells
can wear leather and gold armor

Archmage:

level 50 Health 205 + 5 Health every level
can use basic support, healing, and combat spells
can use advanced support and healing, and combat spells
can use master support spells
can wear leather and gold armor

Damage path

Black mage:
level 5 Health 20 + 2 Health every level
can use basic support, combat, and summoner spells
can wear leather armor

Black wizard:
level 15 Health 55 + 3 Health every level
can use basic support, combat, and summoner spells
can use advanced combat spells
can wear leather and gold armor

Necromancer:

level 35 Health 105 + 4 Health every level
can use basic support, combat, and summoner spells
can use advanced combat and summoner spells
can wear leather and gold armor

Lich:
level 50 Health 205 + 5 Health every level
can use basic support, combat, and summoner spells
can use advanced combat and summoner spells
can use master combat and summoning spells
can wear leather and gold armor

Demon Priest:
level 50 Health 205 + 5 Health every level
can use basic support, combat, and summoner spells
can use advanced support, combat, and summoner spells
can use master combat spells
can wear leather and gold armor
Last edited by lilnever on Fri Dec 18, 2015 10:06 pm, edited 2 times in total.

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Re: Classes

Postby Spyfiend13 » Thu Dec 17, 2015 4:09 pm

Looks good. Like I said in the other classes post though, I don' think it could be added Yet. Great idea though.
-Spyfiend13

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Posts: 28
Joined: Tue Dec 15, 2015 9:21 pm

Re: Classes

Postby lilnever » Thu Dec 17, 2015 8:51 pm

Spyfiend13 wrote:Looks good. Like I said in the other classes post though, I don' think it could be added Yet. Great idea though.

This would also take a great deal of time for frost to code so it would have to be added in small increments.

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